![]() "It can be tough to launch a premium mobile game these days, especially with such high-quality console-level games making their way to mobile as F2P titles. "Sales have definitely met our expectations," Cash said. It's been out for five months as a premium title on the App Store, and it's already picked up an Apple Design Award. Keep in mind, those numbers are all for a game that's more than two years old.Īlto's Odyssey is keeping up the positive sales trend on iOS. ![]() Over the past three months, Alto's Adventure Android players have logged on for an average of 13 million sessions a day across 1.5 million devices. ![]() Alto's Adventure has been downloaded 36.5 million times on Android, with 647 billion play sessions total, Snowman founder Ryan Cash told Engadget. Snowman, the studio behind Alto, had heard from fellow indie developers that it was difficult to attain App Store-level sales figures on Google Play with a paid game, so they tried out a free model with ad support. There's precedent for this platform price disparity: Alto's Adventure, the first game in the series, cost $3 on the App Store when it launched in 2015, while the Android version landed in 2016 as a free game. ![]() The iOS version of Alto's Odyssey costs $5 and that's not going to change when the Android edition goes live. They won't have to sit on their hands for much longer - Alto's Odyssey will land on Android on July 26th. Apple Design Award winner Alto's Odyssey hit the App Store in February, but Android players have been forced to wait for the serene platformer to come to Google Play. ![]()
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